Interface Destructible
- All Known Subinterfaces:
Asset
,TextureBase
- All Known Implementing Classes:
AnimationData
,Application
,AssetPool
,AssetPoolEventDispatcher
,AudioDevice
,AudioPlayer
,AudioSource
,AudioSourcePool
,BorderImage
,ButtonNode
,CameraControlData
,CameraData
,Component
,ComponentManager
,ConfigOption
,DynamicText
,ECSManager
,Entity
,EntityManager
,EntityQuery
,EntityQueryPool
,EventDispatcher
,Font
,FontPool
,FrameBufferObject
,FrameNode
,Gamepad
,GridGroup
,Image
,ImageNode
,ImagePool
,Input
,LayoutNode
,LayoutNodeStyle
,ModEntry
,ModManager
,MultiTileRenderer
,Node
,NodeEventDispatcher
,NodeRoot
,NodeStyle
,NodeStyleBase
,ObservableProperty
,ParticleBurstEmitter
,ParticleEmitter
,ParticleFlowEmitter
,ParticleRenderer
,RectRenderer
,Renderer
,Scene
,SelectionProperty
,Shader
,ShaderPool
,ShaderProgram
,SimpleEventDispatcher
,SingleSelectionProperty
,SpriteRenderer
,StyleSheet
,StyleSheetPool
,SystemManager
,TextAssetPool
,TextInputNode
,TextNode
,Texture
,TextureArray
,TextureArrayLayer
,TexturePool
,TileRenderer
,Timer.Interval
,Timer.RandomInterval
,Timer.TimedAction
,Timer.Timeout
,TooltipNode
,Transform
,VertexArrayObject
,VertexBufferObject
,Window
,World
public interface Destructible
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Method Summary
Modifier and TypeMethodDescriptionvoid
destroy()
Destroys this object.static <D extends Destructible>
Ddestroy
(D destructible) Destroys the destructible and returnsnull
.static <D extends Destructible>
voiddestroyAll
(Collection<D> destructibles) Destroys all objects in a collection.static <D extends Destructible>
voiddestroyAndClear
(Collection<D> destructibles) Destroys all objects in a collection and clears the collection.
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Method Details
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destroy
void destroy()Destroys this object. -
destroy
Destroys the destructible and returnsnull
.Example usage:
Entity entity = world.addEntity(prefab); // Then, in some method that might get called repeatedly entity = Destructible.destroy(entity); // Which is the equivalent of this: if (entity != null) { entity.destroy(); entity = null; }
- Type Parameters:
D
- The type of destructible- Parameters:
destructible
- The destructible to destroy ornull
- Returns:
null
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destroyAndClear
Destroys all objects in a collection and clears the collection. This method can also be used for objects that remove themselves from the collection during their destruction process, as it will clone and clear the original collection before iterating over it.- Type Parameters:
D
- The type of objects in the collection- Parameters:
destructibles
- The objects to destroy
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destroyAll
Destroys all objects in a collection.Use this method if the destroy methods of the items depend on being able to remove themselves from the collection. Which would cause a concurrent modification exception if done using a simple for-each loop.
- Type Parameters:
D
- The type of objects in the collection- Parameters:
destructibles
- The objects to destroy
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