Class ShaderPool
java.lang.Object
dev.prozilla.pine.common.asset.pool.AssetPool<Shader>
dev.prozilla.pine.common.asset.pool.TextAssetPool<Shader>
dev.prozilla.pine.common.asset.pool.ShaderPool
- All Implemented Interfaces:
Destructible
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Field Summary
Fields inherited from class dev.prozilla.pine.common.asset.pool.AssetPool
eventDispatcher
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class dev.prozilla.pine.common.asset.pool.TextAssetPool
createAsset, normalize
Methods inherited from class dev.prozilla.pine.common.asset.pool.AssetPool
addListener, count, createKey, destroy, fail, fail, getAssets, load, prepareNext, printInfo, printInfo, remove, remove, removeListener
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Constructor Details
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ShaderPool
public ShaderPool()
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Method Details
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load
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parse
Description copied from class:TextAssetPool
Parses the text file as an asset.- Specified by:
parse
in classTextAssetPool<Shader>
- Parameters:
path
- The path of the text file. Mostly used for debugging purposes.content
- The content of the text file- Returns:
- The new asset
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