Class SpriteRenderSystem
java.lang.Object
dev.prozilla.pine.core.system.SystemBase
dev.prozilla.pine.core.system.render.RenderSystemBase
dev.prozilla.pine.core.system.standard.sprite.SpriteRenderSystem
- All Implemented Interfaces:
Lifecycle
Renders sprites to the screen.
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Field Summary
Fields inherited from class dev.prozilla.pine.core.system.SystemBase
application, logger, scene, world
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class dev.prozilla.pine.core.system.render.RenderSystemBase
sort
Methods inherited from class dev.prozilla.pine.core.system.SystemBase
forEach, forEachReverse, hasEntityChunks, initSystem, print, register, requireTag, setExcludedComponentTypes, sort, unregister
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Constructor Details
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SpriteRenderSystem
public SpriteRenderSystem()
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Method Details
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render
Description copied from class:RenderSystemBase
Renders every entity to the screen, each frame.- Specified by:
render
in interfaceLifecycle
- Specified by:
render
in classRenderSystemBase
- Parameters:
renderer
- Reference to the renderer
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